Crossy road pac man 2568/26/2023 ![]() I haven't noticed any stuttering, but 256 does seem to drain the battery quite quickly. The free to play mechanics are a little annoying, and it could really use a virtual D-pad as the swipe to move controls are not very accurate.Īnyone else noticing that the game keeps stuttering during play? I've had a bunch of fun with the new laser weapon, and I can't wait to unlock the rest.Ī Pac-Man-themed endless runner? It won't win any prizes for originality, but it could be a lot worse. It follows the usual formula of eating everything in sight, but adds a bunch of variety by way of the unlockable weapons. ![]() I've had the itch to play Pac-Man recently, and 256 scratches that itch and then some. I feel that Pac-Man 256 is good fun, and the free to play mechanics seem fair enough.Īs a Pac-Man fan, I am happy with this and will keep it pride of place on my device. Inky will follow a set path, while Pinky while relentlessly chase you down.Īn Endless Pac-Man game makes perfect sense for mobile, and I'm it's taken so long to arrive. Each ghost has its own distinct personality. The AI of the ghosts is more obvious here than in other Pac-Man games. ![]() The audio and game soundtrack are good, offering familiar Pac-Man bleeps and bloops, reinforcing the core sounds of the Pac-Man brand.īeing able to select your power-up loadout for each run adds more complexity to the game, allowing players to bypass certain areas they may not have otherwise been able to. The presentation builds on what they created in Crossy Road, and the game really invokes that "one more go" feeling. Hipster Whale were a good choice for making this game. I love Pac-Man as a character, and 256 is now tied with Pac-Man Championship Edition DX as my favourite Pac-Man game. The little tunes are something 256 gets right too.įor me it's just an easy, 3D version of Pac-Man that's not really worth the time investment. The new 3D aesthetic looks good, especially as it's a new take on the original Pac-Man graphics. They were trying to make it better with power-ups, but they don't impress me. It has that Crossy Road schtick going for it, with the difference that it gets dull much faster. The option to continue makes it even more so. It doesn't feel as difficult as it should. I don't feel that good about an endless Pac-Man style runner. I agree, ideally there should be no option to continue as it spoils it a bit for people chasing high scores. In fact they should put a marker next to your high score to show whether a continue was used. In those days you had to pay to continue, so I think it's pretty fair in the sense. When you achieve a high score it was a sense of pride because you achieved it with just one coin. Games like this were based on pure skill back in the day. I've decided not to use the continue option. I'm liking it, it's just a shame I have to wait for credits to regenerate before I can play again. My phone's getting pretty hot running this. Back in the day you knew you were near an arcade once you heard that sound. I love the opening music the modern remix of the original theme. The mechanics still make me want to play it again though. It's fun for five minutes, but soon becomes mindless and repetitive. The game feels exactly like Crossy Road in terms of its presentation and interface. One recent top pick was Hipster Whale and Bandai-Namco's Pac-Man x Crossy Road hybrid, Pac-Man 256. Each week, we ask members of our App Army for their feedback on the latest and greatest releases on mobile.
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